About the Art

Yesteryear aims to be a “cozy dystopic adventure” inspired by the likes of Breath of the Wild, Metroid Prime, Mass Effect, and Fallout. I believe there is a serious demand for cozy games and for whimsical worlds for players to escape to, yet they are almost exclusively based in fantasy settings. I think Yesteryear’s sci-fi setting provides an opportunity to play on the tropes of this genre and give it a breath of fresh air.

Videogames are a unique intersection of art and experience. Consider this, experiences shape our understanding. Its one thing to tell someone something but its entirely different to understand it from experience
The problems and choices a player faces in an open world game mirror the ones we face in real life. Questions such as, “why am I here”, “what am I meant to do”, and “what’s my role in the world at large” are paramount in the game and in real life. The world is yours to find yourself in, and I hope my cozy little world provides a place for players to escape to and reflect in. A fundamental pillar of Yesteryear’s design is to look like a painting, feel like real life. The focus is on exploring the world, meaningful dialogue, and upgrading abilities provides a simple and fun gameplay loop.
